Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, 2 March 2011

Queering the Pitch


Been doing some film editing lately. Watching HDTV, too, which sometimes exposes editors’ having gambled on a long shot being long enough that no one – at least at standard def – would notice that the actors’ lip movements don’t in the least correspond to the words on the soundtrack. Michel Chion says we want to marry voices to their sources, to see mouths. In this respect the tricks of facial orientation filmmakers use so that any words can be synched to an image track are a bit like the rhetoric of Nuts magazine cover photography, whereby breasts are angled or draped so that the nipples remain just out of sight, as if they were something impossible and fantastic. These images are meant to inspire in viewers a desire to warp the image plane or rearrange the body so that the hidden secret would be visible - a desire that, as Linda Williams notes, porn panders to by contorting performers according not to comfort or verisimilitude but a logic of ‘maximum visibility’ (Hardcore 48).


Increasingly, cheesecake photos employ Photoshop not merely to smooth over blemishes or reproportion bodies but to combine, Zeuxis-style, elements from multiple photos, a process that is often taken to the point of defying conventional anatomy. Synthetic cubism is one reference point, but I was also reminded of these bodies in the Tate’s recent Gaugin show. One of the nice thinks about showing his carvings and ceramics alongside the paintings is that you realise the latter look not merely spatially ‘off’ but as if pictorial space was a sort of resistant material with its own obstinate grain or torque, only partially malleable into the forms Gaugin wants it to assume.


As the earliest artist yet to be exhibited at Tate II, part of the show’s remit was to argue for Gaugin’s importance to later, modern-er art. Certainly, the extent to which he allows desire to deform virtual space marks him as an ancestor of recent painters (Kilimnick, Joffe, Peyton et al) who’ve sought to reproduce the dissipated or decadent styles of attention characteristic of fan art – in which ‘good bits’ might be larger or more worked up while blurrings or disconnections, lapses in concentration and spots of boredom, sully other parts of the image/experience.


Those works (that is, both the fans’ stuff and that of the painters reflexively cribbing their style) tend, of course, to be based on prior images that, translated through fans’ desiring, variably co-ordinated or skilled bodies, come out distorted, sometimes unrecognizably. At the same moment as Gaugin was sailing to the tropics Michael Field (the alias of ‘poets & lovers’ Katharine Bradley and Edith Cooper) was working on Sight & Song, a poetic ‘translation’ of some of the pair’s favourite paintings. According to Ana Parejo Vadillo the collection operates according to a ‘two-phased aesthetic’ (Passengers of Modernity 192): the poems offer ‘objective’ descriptions of the images before submitting them to subjective, often sexualized re-readings. What Vadillo doesn’t comment on is the frequency with which these re-readings involve recalibrating the spatial relationships between the bodies that the pictures represent.


Often these shifts seem dictated by the poets’ own ‘orientation’ in gender/sexuality terms: a couple of the poems (including one on Boticelli’s Primavera, of which Gaugin’s Nave Nave Mahana migh be read as a softcore remake) position us within the pictorial space occupied by female models, so that left and right are reversed (or ‘inverted’ – as Victorians said of homosexuals). Others trace sightlines that put female bodies squarely in the way of female eyes – eyes that, cued by Field, it is easy to read as harbouring an other-than-Platonic intent.


Of course, I’m probably doing unto Field what they’ve done unto Tintoretto, Giorgione et al: warping the original in the hope of teasing out a latent sexual secret. Nonetheless, their ‘two-phase’ translations of 2D canvases into space of utopian possbility remains intriguing as an instance of viewers interacting with and realigning images and bodies in order to realise multiple, competing storylines.


It might seem fanciful or trite to compare this to the process of playing a videogame, but I think its legitimate – especially in the case of games like Fez or Paper Mario, where progress often entails a form of perceptual ‘frame-shifting’, a switch between reading forms as 2D or 3D – just as, by imagining the males in Tintoretto's The Rescue occupy a different picture plane, we can choose to see the newly-liberated female captive gazing not at her (male) emancipator but at the body of the woman in the centre of the boat.


This game is a bit like looking at the duckrabbit, the famous emblem of epistemological relativism that can be seen either as a quacking duck or a windblown bunny, but not as both simultaneously (see also those images of preening coquetttes who turn into beshawled and decrepit crones). Re-reading the bit in Proust where Charlus is introduced for an upcoming book group, I was struck by the idea that there might be readers who wouldn’t yet know about the character’s (or, for that matter, the author’s) sexual orientation. Could you read (what now seemed to be) such an absurdly innuendo-saturated account of the character and come out of it blithely convinced he was straight?


Both Fez and Paper Mario have cartoony visual styles that riff on the videogame's transition from sprites to polygons, speaking to an audience old enough to have had to use their imaginations to ‘fill out’ games’ pixel-flat worlds. But there’s no reason games with similar mechanics couldn’t adopt entirely different aesthetics or communicate other messages.


The photographer Matt Stuart takes pictures that (a bit like the Elstir paintings Proust describes, also in vol. II) are angled so as to produce bizarre trompe l’oeil conjunctions. While I don’t really like his images (I’m turned of by the way they render the world wondrous and then knowable, dazzling their viewers by transforming ‘everyday’ London into a spectacular space rich with human variety, romance and humour and then flattering them by allowing them to decode and master this initially puzzling plurality) they are, in a way, games and suggestive as such of the potential for forms of visual play based on opening contingent arrangements of forms and bodies onto new meanings.

Tuesday, 3 March 2009

Vermoulu


Just read, via Steve Baker's The Postmodern Animal, about Helen Mayer Harrison and John Harrison's project Casting a Green Net: Can It Be We Are Seeing a Dragon? which saw the two artists delimiting an area of the Pennines bounded by the Humber, the Mersey and misc. Roman roads in order to consider cultural and ecological interlinkages within it. Only when they'd set these bounds did they find they'd outlined a dragon. Wilfuly hallucinated out of OS maps, the Harrisons' dragon - with its two marigold wings and beaked profile - is illustrated above, as are a couple  of AGF's even more Rorschach-y blot-dragons. It's kind of like the woman-shaped map in Rider Haggard's She (with regard to which, transposed into a chic Gallic electro register, this too).

Dragons, as the mapping of one onto (or maybs the discovery of one within) the Pennines suggests, are instruments of territorialization and deterritorialization. Always occupying as-yet unmapped frontiers  (hence 'here be dragons' plus also 'It Came from Outer Space') they embody the negotiation of borders - between places, between species, between the real and imaginary. AGF's Dancefloor Drachen - the LP which the inkblot dragons were produced to illustrate - is about digital property, about modes of acquiring and altering others' music in an age when bricks&mortar pressing plants & record shops are increasingly superfluous, and is as such preoccupied with shifting boundaries. 
As with giants and Krakens, dragons speak to a kind of animistic need to imagine animals on the same scale as the landscape, who are or at least are able to shape that landscape, animals the forms of which are suggested in rockfaces and bunched clouds - hence the Rorschachiness of AGF's and the Harrisons' dragons.  Also pictured above is a plastic dragon-islet playset which I owned as a kid that opened up and had a smaller dragon in it. Pictured too is Shadow of the Colossus, a recent, deeply melancholy videogame where you kill 16 behemoths that turn, dead, to piles of mossy rubble which look from the right angle like like the monsters they used to be pre-ossification. The game takes some design cues* from the earlier Panzer Dragoon Saga, wherein you rode a dragon over ruins and deserts. One of the interesting things in Panzer was the dragon's malleability; there's three images above of the screen where you moved a cursor between 4 points in order to genetically reconfigure your mount in real-time. Aspects of the dragon would evoke a rhino, a narwhal, a cricket, a gecko, an egrit without its ever looking entirely like any of them, or even like a straightforward chimera-like composite. 

Reading Baker grapple with Deleuze and Guattari's notion of 'becoming-animal'  - which has to do with creating new, contingent combinations of attributes, with multiplicity and metamorphosis, 'deterritorialization' and the liquidation of known boundaries -  reminded me of this facet of the game. Becoming, in the Deleuzo-Guattarian sense, is not a matter of A turning into B or A + B turning into C but of perpetual, indefinable flux (nothing is and nothing becomes; everything is becoming) and  'becoming-dragon' is no more or less viable than 'becoming-antelope.'  As often w/ Deleuze, its an attractive idea insofar as it gets close to something of the way I find I think or intake stuff. I spent the lengthy tail-end of a recent party propped up frazzledly watching maybe 4 hours worth of Planet Earth, hours which are only now imperfectly recoverable - so that while there's odd gestures or textures or images that've stayed with me I can't, for example, say just what species the animal that tore out a long, red shoehorn of inner neck from another animal on a pebbled, spumy shore was - I've just a sense of scattering, slickness and blubber, mingled somehow w/ tactile data from the bubblewrap on the fancy-dress costume of the girl sat next me. The emotional residue smacks a bit of being a kid, back when it was okay to imagine or credulously read about or draw up dragons.
 
 

*not to mention its mood (which is that sort of bereft, coastally-salty bleakness you get in Old English poetry) plus a taste for portentous Engrish titles

(AGF's dragons from her website, poemproducer, worth-seeing-in-motion dragon morphing from this vid, Dune-y colossus from here, OS map dragon from Steve Baker's The Postmodern Animal, dragon islet from here)

Thursday, 23 October 2008

Post Apocalyptate


Saw Tate Modern's new turbine hall installation last week, the one where its notionally 2058, London's drowned and sculptures by Moore, Bourgeois & Nauman taken in from the rain cohabit with refugees, on whose bunks there's strewn assorted classics of apocalypt-lit  - Ballard,* Wells, 1984, Fahrenheit 451 etc.

Basically it does the same thing I think Doris Salcedo's crack in the floor did more eloquently and economically, evoking a time when contemporary culture shalt be but relics and ruins, playing on that Tate as surrogate cathedral trope and the (not wholly unjustified) gloom w/r/t our civilization's/planet's long-term prospects we're all feeling right now.

:(

 The Tate also, you may remember, featured in a decline and fall context in Children of Men,** another work that tapped into this whole inverted Ozymandias complex we seem to have, whereby rather than being shamed into dumb humility by the monuments of long-vanished cultures we cultivate this vain curiosity about how we'll look to posterity, what future Hornbyesques will rank as our top 5 greatest hits - remember Michael Caine's adorable portrayal of an old geezer who gets dewy-eyed listening to Aphex Twin LPs from the turn of the century? Ahahaha.

*As a blogger from the London suburbs who's half-digested misc. modish Theory, I'm obligated here to mention the Kode9 & Spaceape LP - as inspired by Ballard's Drowned World  (the which maybe the next printing could synergistically say on a cover sticker?)

**which I didn't much like, to go on the record. Bladerunner or Alien or Terminator 2 are pretty outwardly straightforward but let you extrapolate this or that, whereas this film wanted to let you know that it was very densely and profoundly freighted with serious and courageous messages about weighty issues but was basically a thriller with cute sight gags (Did you peep that London 2012 hoodie!)

(Ballard & dubstep debated here, cracked ramp from here, mossed trunk from here, pseudo-Bourgeois arachnid of the post-cataclysm from the guardie, Napoleon/Sphinx tete-a-tete voici la (sic) )

Friday, 17 October 2008



Its hard to know whether Goyan flagellants, voodoo ritual, abuses at Abu Ghraib or Robert Mapplethorpe's S/M pix provided the lion's share of the inspiration for the candy speckled hoodie top right, but the transmutation of fanaticism, abjection and terror into directional casualwear is something we can all get behind, I think.

(Polka dot ritual from a Maurice Bessy book I'll yet blog about, hoodie from I don't remember where, processional Goya from here, NSFW becowled Mapplethorpe beefcake from artnet, document of US interrogation techniques from Errol Morris' discussion of the hooded man myth on his NYT blog)

Sunday, 3 August 2008

Vorticism, glitchy nostalgia


Went to see the Wyndham Lewis portraits show and the Vorticit stuff they've hanging at the Tate last week. It's all definite and exoskeletal, stealth bomberesque as opposed to the provisional, blurry ‘n’ diachronous indeterminacy of cubism and futurism. He vents all he elsewhere manfully eschewed and resisted -  psychology and sentimentality and non-opacity - on some kitschily spectral  portraits of the wife come the 1950s tho. His earlier, ardent anti-girliness = a portait of a tallowy V. Woolf w/ gouty Rabelaisian clubhands. Serves her right for feminism and that.

Bonus!

stills of glitch-riddled 90s mecha battle game Virtual On, from before Americans and technological advance rendered everything in games as solid as glossy as an assiduously buffed deuce coupe or the greased dugs of a Maxim centrefold.

(Pix fr. greeninteger.com, randomknowledge.files.wordpress.com, news.bbc.co.uk, ag0ra.co.uk, 24hourmuseum.org.uk)