Showing posts with label animals. Show all posts
Showing posts with label animals. Show all posts

Wednesday, 2 March 2011

Queering the Pitch


Been doing some film editing lately. Watching HDTV, too, which sometimes exposes editors’ having gambled on a long shot being long enough that no one – at least at standard def – would notice that the actors’ lip movements don’t in the least correspond to the words on the soundtrack. Michel Chion says we want to marry voices to their sources, to see mouths. In this respect the tricks of facial orientation filmmakers use so that any words can be synched to an image track are a bit like the rhetoric of Nuts magazine cover photography, whereby breasts are angled or draped so that the nipples remain just out of sight, as if they were something impossible and fantastic. These images are meant to inspire in viewers a desire to warp the image plane or rearrange the body so that the hidden secret would be visible - a desire that, as Linda Williams notes, porn panders to by contorting performers according not to comfort or verisimilitude but a logic of ‘maximum visibility’ (Hardcore 48).


Increasingly, cheesecake photos employ Photoshop not merely to smooth over blemishes or reproportion bodies but to combine, Zeuxis-style, elements from multiple photos, a process that is often taken to the point of defying conventional anatomy. Synthetic cubism is one reference point, but I was also reminded of these bodies in the Tate’s recent Gaugin show. One of the nice thinks about showing his carvings and ceramics alongside the paintings is that you realise the latter look not merely spatially ‘off’ but as if pictorial space was a sort of resistant material with its own obstinate grain or torque, only partially malleable into the forms Gaugin wants it to assume.


As the earliest artist yet to be exhibited at Tate II, part of the show’s remit was to argue for Gaugin’s importance to later, modern-er art. Certainly, the extent to which he allows desire to deform virtual space marks him as an ancestor of recent painters (Kilimnick, Joffe, Peyton et al) who’ve sought to reproduce the dissipated or decadent styles of attention characteristic of fan art – in which ‘good bits’ might be larger or more worked up while blurrings or disconnections, lapses in concentration and spots of boredom, sully other parts of the image/experience.


Those works (that is, both the fans’ stuff and that of the painters reflexively cribbing their style) tend, of course, to be based on prior images that, translated through fans’ desiring, variably co-ordinated or skilled bodies, come out distorted, sometimes unrecognizably. At the same moment as Gaugin was sailing to the tropics Michael Field (the alias of ‘poets & lovers’ Katharine Bradley and Edith Cooper) was working on Sight & Song, a poetic ‘translation’ of some of the pair’s favourite paintings. According to Ana Parejo Vadillo the collection operates according to a ‘two-phased aesthetic’ (Passengers of Modernity 192): the poems offer ‘objective’ descriptions of the images before submitting them to subjective, often sexualized re-readings. What Vadillo doesn’t comment on is the frequency with which these re-readings involve recalibrating the spatial relationships between the bodies that the pictures represent.


Often these shifts seem dictated by the poets’ own ‘orientation’ in gender/sexuality terms: a couple of the poems (including one on Boticelli’s Primavera, of which Gaugin’s Nave Nave Mahana migh be read as a softcore remake) position us within the pictorial space occupied by female models, so that left and right are reversed (or ‘inverted’ – as Victorians said of homosexuals). Others trace sightlines that put female bodies squarely in the way of female eyes – eyes that, cued by Field, it is easy to read as harbouring an other-than-Platonic intent.


Of course, I’m probably doing unto Field what they’ve done unto Tintoretto, Giorgione et al: warping the original in the hope of teasing out a latent sexual secret. Nonetheless, their ‘two-phase’ translations of 2D canvases into space of utopian possbility remains intriguing as an instance of viewers interacting with and realigning images and bodies in order to realise multiple, competing storylines.


It might seem fanciful or trite to compare this to the process of playing a videogame, but I think its legitimate – especially in the case of games like Fez or Paper Mario, where progress often entails a form of perceptual ‘frame-shifting’, a switch between reading forms as 2D or 3D – just as, by imagining the males in Tintoretto's The Rescue occupy a different picture plane, we can choose to see the newly-liberated female captive gazing not at her (male) emancipator but at the body of the woman in the centre of the boat.


This game is a bit like looking at the duckrabbit, the famous emblem of epistemological relativism that can be seen either as a quacking duck or a windblown bunny, but not as both simultaneously (see also those images of preening coquetttes who turn into beshawled and decrepit crones). Re-reading the bit in Proust where Charlus is introduced for an upcoming book group, I was struck by the idea that there might be readers who wouldn’t yet know about the character’s (or, for that matter, the author’s) sexual orientation. Could you read (what now seemed to be) such an absurdly innuendo-saturated account of the character and come out of it blithely convinced he was straight?


Both Fez and Paper Mario have cartoony visual styles that riff on the videogame's transition from sprites to polygons, speaking to an audience old enough to have had to use their imaginations to ‘fill out’ games’ pixel-flat worlds. But there’s no reason games with similar mechanics couldn’t adopt entirely different aesthetics or communicate other messages.


The photographer Matt Stuart takes pictures that (a bit like the Elstir paintings Proust describes, also in vol. II) are angled so as to produce bizarre trompe l’oeil conjunctions. While I don’t really like his images (I’m turned of by the way they render the world wondrous and then knowable, dazzling their viewers by transforming ‘everyday’ London into a spectacular space rich with human variety, romance and humour and then flattering them by allowing them to decode and master this initially puzzling plurality) they are, in a way, games and suggestive as such of the potential for forms of visual play based on opening contingent arrangements of forms and bodies onto new meanings.

Thursday, 18 June 2009

Boys 'n' Beasts


I don't see that many films in cinemas these days but somehow in 2008 I managed to catch both Mama Mia and Indiana Jones IV. Each was compellingly bad in its own special way, but they also had a dynamic in common agewise, pitching infantile, dull, irremediably pussified 20somethings against age 50/60ish actors who got to be wryly sage and exude dog-eared but 100% authentic charisma and moxy and get finally wed at the end. I guess it's a smart move to target a generation of moviegoers who for reasons of disposable income and net-illiteracy and misc. other demographic factors are much more likely to pick up (or be bought) the DVD/soundtrack CD/tied-in products.

So last nite I saw Looking For Eric, which also has a hero of a certain age - a postal worker who, under the tutelage of le King, finds within himself reserves of hitherto-untapped courage and facility etc.
I was struck by how far it followed the Totoro/Beethoven/Free Willy/E.T. 'kid meets creature which over the course of their necessarily and tear-jerkingly brief association teaches them key life lessons' paradigm. It's an evergreen model Fumito Ueda's upcoming PS3 game looks to be following, but having a grandparent in the role of the boy and a Gallic centre-forward (albeit a very creaturely, hirsute and kind of Totoro-esque one) as his figmental buddy put a different spin on it. While the movie kinda falls into the trap of painting women as saintly & innately forgiving if not especially au fait with life's grizzlier realities, what's more interesting is the way it transvalues the corresponding model of manhood - i.e. that men are outsize, incurably solipsistic kids.

It's pretty positive about a number of 'male' traits and behaviours - cultivating specialist knowledge, gadgetary aptitude, hero-worship, pack-style communality, mischief - that are normally seen as sad and suggestive of arrested development. Loach both allows Cantona to come across as all-but ad absurdum masculine and as an embodiment of humility, generosity, team spirit, improvisatory flair and acceptance of flux. As in one Corinthians thirteen, understanding as a man instead of a child = acknowledging you only ever see as through a glass, darkly, and should as such cultivate Loachly, bro'ly agape. I totally got choked up in a slightly socialistically-inflected version of the proper response to impossible kid/creature love story movies.

(Totoro from here, Trumpetting Eric from here, Ueda boy & griffin from here)

Sunday, 22 March 2009

o'er 'n' about


Just read about the great Disney rotoscoping scandal, which reminded me of (the also-rotoscoped) Waltz with Bashir. As with the g.d.r.s. - which people've carped has marred & bespoiled their childhoods etc. - rotoscoping in Bashir functions to suggest the difficulty of identifying w/ alien people, eras and experiences (including one's own past). Layering, overwriting and filtering, which techniques I've incidentally been lately mucking about with as I teach myself Photoshop, constitute both Bashir's subject (it's about protagonist/director Ari Folman's attempt to recover his own psychically-suppressed wartime biography) and its methodology. Besides metaphorising the soldiers' modes of parsing the horrible stuff they have to see & perpetrate, the overlaid animation stops the representation of war being too pornographically grimy or schmaltzily exploitative. Right at the end Folman deploys a couple of minutes of archive footage, footage which he's both 'earned' the right to use and schooled the viewer to (better) understand over the course of the movie.

The film capitalises on the uncanniness and increased ambiguity of rotoscoped faces. The way interviewees move, fidget, unconsciously itch their noses etc. makes it clear they're real, but the rotoscoping frustrates the viewer's impulse to look for evidence of what being in a war does to someone on their face or in their eyes. Freud (L. Freud, that is) has talked about the necessity - when painting nudes - of treating the head as another limb, Deleuze of the difference between head and face, & these nearly-faces blur that line, showing that while cartoons tend to be unambiguously hyper-expressive, they can also be eerily inscrutable. Obvs this is especially true of comic books, what w/ their being static & mute. Having recently done my culturally mandated reading of Watchmen and checked out From Hell too I'm suitably wowed by how Moore and his collaborators exploit comics' formal features to whodunnit &/or whydunnit ends.

Still haven't managed to see the celluloid Watchmen. Maybe what I'm most curious about is if/how it'll handle the bit where they relate Dr. Manhattan's biography after he decamps to Mars . The fact the narrative's related via still images distributed on a page is exploited to super-dazzling effect in this issue. Dr. Manhattan's an erstwhile mild-mannered physicist who, due to the drastically nuclear complications of an experiment, exists in a privileged relation to space, time and matter (past/present/future an open book, teleportation & the manipulation of reality's constituent atoms no problem etc.). The character's reminiscing, in part on account of a polaroid he's found, and the reader's meanwhile being filled in on his backstory, laid out in achronologically sequenced panels between which dense & various relations of causality and coincedence obtain (the book's very much about humanity's pattern-recognition/-formation capacities & their potential to redeem or damn us - hence Rorschach*). The visual rhymes, echoes, ironies etc. would survive the transition to cinema, but suspending stills against a white page's vacuum turns out to be such an effective way of conveying outer space's inert airlessness, the character's scrambled temporality & the fact that Merleau-Ponty's contention that

'the multiplicity of points or 'heres' can in the nature of things be constituted only by a chain of experiences in which on each occasion one and no more of them is presented as an object, & which itself is built up in the heart of this space. And, finally, far from my body's being for me no more than a fragment of space, there would be no space at all for me if I had no body'

doesn't hold as true as it ought for him that I can't really imagine a movie treatment matching up...

(vulpine nuptials from here, pensive Folman here, pensive blue nudity here)

*sort of also what this blog's about; the pretty much all-surpassing and occasionally pernicious pleasure I acquire from tracing/recognising/asserting however-arbitrary linkages and associations between things

Tuesday, 3 March 2009

Vermoulu


Just read, via Steve Baker's The Postmodern Animal, about Helen Mayer Harrison and John Harrison's project Casting a Green Net: Can It Be We Are Seeing a Dragon? which saw the two artists delimiting an area of the Pennines bounded by the Humber, the Mersey and misc. Roman roads in order to consider cultural and ecological interlinkages within it. Only when they'd set these bounds did they find they'd outlined a dragon. Wilfuly hallucinated out of OS maps, the Harrisons' dragon - with its two marigold wings and beaked profile - is illustrated above, as are a couple  of AGF's even more Rorschach-y blot-dragons. It's kind of like the woman-shaped map in Rider Haggard's She (with regard to which, transposed into a chic Gallic electro register, this too).

Dragons, as the mapping of one onto (or maybs the discovery of one within) the Pennines suggests, are instruments of territorialization and deterritorialization. Always occupying as-yet unmapped frontiers  (hence 'here be dragons' plus also 'It Came from Outer Space') they embody the negotiation of borders - between places, between species, between the real and imaginary. AGF's Dancefloor Drachen - the LP which the inkblot dragons were produced to illustrate - is about digital property, about modes of acquiring and altering others' music in an age when bricks&mortar pressing plants & record shops are increasingly superfluous, and is as such preoccupied with shifting boundaries. 
As with giants and Krakens, dragons speak to a kind of animistic need to imagine animals on the same scale as the landscape, who are or at least are able to shape that landscape, animals the forms of which are suggested in rockfaces and bunched clouds - hence the Rorschachiness of AGF's and the Harrisons' dragons.  Also pictured above is a plastic dragon-islet playset which I owned as a kid that opened up and had a smaller dragon in it. Pictured too is Shadow of the Colossus, a recent, deeply melancholy videogame where you kill 16 behemoths that turn, dead, to piles of mossy rubble which look from the right angle like like the monsters they used to be pre-ossification. The game takes some design cues* from the earlier Panzer Dragoon Saga, wherein you rode a dragon over ruins and deserts. One of the interesting things in Panzer was the dragon's malleability; there's three images above of the screen where you moved a cursor between 4 points in order to genetically reconfigure your mount in real-time. Aspects of the dragon would evoke a rhino, a narwhal, a cricket, a gecko, an egrit without its ever looking entirely like any of them, or even like a straightforward chimera-like composite. 

Reading Baker grapple with Deleuze and Guattari's notion of 'becoming-animal'  - which has to do with creating new, contingent combinations of attributes, with multiplicity and metamorphosis, 'deterritorialization' and the liquidation of known boundaries -  reminded me of this facet of the game. Becoming, in the Deleuzo-Guattarian sense, is not a matter of A turning into B or A + B turning into C but of perpetual, indefinable flux (nothing is and nothing becomes; everything is becoming) and  'becoming-dragon' is no more or less viable than 'becoming-antelope.'  As often w/ Deleuze, its an attractive idea insofar as it gets close to something of the way I find I think or intake stuff. I spent the lengthy tail-end of a recent party propped up frazzledly watching maybe 4 hours worth of Planet Earth, hours which are only now imperfectly recoverable - so that while there's odd gestures or textures or images that've stayed with me I can't, for example, say just what species the animal that tore out a long, red shoehorn of inner neck from another animal on a pebbled, spumy shore was - I've just a sense of scattering, slickness and blubber, mingled somehow w/ tactile data from the bubblewrap on the fancy-dress costume of the girl sat next me. The emotional residue smacks a bit of being a kid, back when it was okay to imagine or credulously read about or draw up dragons.
 
 

*not to mention its mood (which is that sort of bereft, coastally-salty bleakness you get in Old English poetry) plus a taste for portentous Engrish titles

(AGF's dragons from her website, poemproducer, worth-seeing-in-motion dragon morphing from this vid, Dune-y colossus from here, OS map dragon from Steve Baker's The Postmodern Animal, dragon islet from here)

Wednesday, 21 January 2009

Equine Pathos II: The Verbinskining


I've previously talked a) about how much I enjoyed Ring and b) about equine pathos (whereby the portrayal of horses being injured is used to lend stories tragicky spiritualistic heft). Well, just saw the American version of Ring, the which I'd fully expected to be bad for reasons of innate anti-Hollywood snootiness plus because Gore Verbinski's next film was Pirates of the Caribbean, which I still find so incongruous that I call bullshit on my brain whenever it reminds me of the fact and have to aiemdeebee it. It was pretty fun self-righteously hand wringing about the badness of it all and I'd been happily shooting fish (wise-beyond-his-years kid who makes spooky crayon drawings - pow! -  superfluous Naomi Watts underwear shot w/in five minutes - kablam! -  switching the male character from an academic to a brodaciously grungey camera op - doosh! and etc.) for over an hour when THIS came along, nudging the whole enterprise into a world of actually kinda valiant badness I'll admit I hadn't banked on (**SPOILER/question** can you ever bank on a horse threshed by a ferry rudder?). So hats off, Gore.

Monday, 24 November 2008

Equine Pathos: A List


Lists are assimilable & discussable & consequently an optimal blog post format. So here's one about instances of horses figuring in 'oh the humanity' type scenarios in such a way as to make those scenarios seem tragic-er. Any I've missed?? By all means 'hit up' the comments.

The list's (by the way) to mark the having happened of something I've been waiting for: Jon Ronson's piece in the Guardian mag this saturday is the first time I've actually read the Christopher Foster case (the day before the bailiffs are due round, ruined businessman murders wife and daughter, kills pets and horses, torches mansion, stable and cars, shoots himself) framed as a prefigurement of financial catastrophe. I'm pretty sure its gonna become a component of the UK credit crunch ur-myth though.

Part of why the story's so susceptible to mythologization is because Foster offed the horses; while hardly worst thing he did, the venerable convention of troping them as sad-eyed and behoofed incarnations of all that's good in the human soul means violence against horses lends any tragedy a full-on last days of Rome-type resonance, as the following'll demonstrate: 

1.In Zola's Nana there's a dissipated scion of the aristocracy who immolates himself and his racehorses when a scheme to dodge bankruptcy fails. Witnesses attest to uncanny equine screams.

2. In Waltz with Bashir a soldier otherwise desensitized to the horrors of war is sickened by the sight of a derelict hippodrome full of dead and mutilated horses, the rotoscoped fly-crawling eyes and foaming lips of which are lingered on

3. Just how wrong-headed Macbeth's regicide is is suggested by accounts of horses going cannibal

4. When the town's pillaged in Andrei Rublev there's a shot of a horse falling downstairs, which you can't imagine PETA being cock-a-hoop about

5. Probably They Shoot Horses, Don't They? (though I've not seen/read it)

I think it says a lot that in order to convince people they should be as misanthropic as he was Swift devoted a quarter of Gulliver's Travels to describing self-righteous genocidal bigot horses. Maybe we should have an embargo on using them to make things seem kinda profound for a while.